MAKER EDUCATION ACTIVITIES
All activity descripions can be found in each of the languages below.
Buzzing Bee Circuit

AGE
7 to 13 yrs
DIFFICULTY

COST

TIME

SKILLS
3D printing
Circuits
This is a simple activity that can be used with younger participants, introducing them to Computer Aided Design, 3D printing and electronic prototyping and giving an example of how these can work together to make something moveable.
2D drawing to 3D print

AGE
6+
DIFFICULTY

COST

TIME

SKILLS
3D printing
This activity involves participants creating a 2D drawing which they can bring to life through 3D printing. This will involve drawing on paper and transferring the image onto the computer and editing this image before transforming it into a file that can successfully be read by a 3D printer.
E-textiles monster

AGE
7+
DIFFICULTY

COST

TIME

SKILLS
Sewing/textiles
Simple Circuitry
E-textile monsters are soft plush toys with embedded electronics. They can be designed and created by young participants who can create circuits with simple electronic components such as LEDs. This activity also adds a switch to make components work when part of the monster is squeezed.
Mighty Maker Level belt

AGE
11+
DIFFICULTY

COST

TIME

SKILLS
Programming
Sewing Circuitry
This activity allows participants to create something to help them record what they have achieved whilst at the Makerspace. It is a reward belt which glows the colour of the competency level they have reached. It is made from two integrated RGB LED strips. Using fabric it is made into a wearable belt which is programmed using an Arduino to illuminate with the necessary colour.
Glowing LED butterfly

AGE
11+
DIFFICULTY

COST

TIME

SKILLS
Programming
Circuitry
This activity is a great example of how Arduino can be integrated with a circuit to create something appealing to all ages and genders. It will introduce the participants to a new component (RGB strips) and is a great next step from simple circuitry as it involves more advanced techniques, such as soldering, and many different components such as a battery, switch, resistors and transistors.
Snap Circuits

AGE
6 to 15
DIFFICULTY

COST

TIME

SKILLS
Circuitry
Snap circuits are independent components that can be used to build an electronic circuit. They are visually clear and simple by being mounted on 3D printed pieces which can easily snap together to form temporary connections. Snap circuits provide components that can be used over and over again in building and experimenting with simple circuits, making them more visual and easy to understand to participants of a range of ages and abilities.
Cardboard robotic hand

AGE
6 to 16
DIFFICULTY

COST

TIME

SKILLS
Recycling
Cutting habilities
Understand the logic of tensors
A simple activity to introduce design, building steps and tensors and movement. From a piece of cardboard we draw a big hand (free to draw, creativity). Build a part to introduce our hand and control the cardboard hand from our fingers with tensors.
Electronic paper craft

AGE
8 to 14
DIFFICULTY

COST

TIME

SKILLS
Cutting habilities
Cirtuitry
Creativity
From a blank cubeecraft template we draw our personalized model. We cut the parts. And before glue we build a simple circuit to bring light a led in some part of our model.
Makey makey and circuits

AGE
6+
DIFFICULTY

COST

TIME

SKILLS
Cirtuitry
Creativity
Conductivity
We mix in the table a makey makey board, some crocodile wires and some electric conductive objects. With some interactive projects in scratch we build circuits to interact with the computer or/and with the objects.
Makey makey and music

AGE
6+
DIFFICULTY

COST

TIME

SKILLS
Cirtuitry
Creativity
Conductivity
We mix in the table a makey makey board, some crocodile wires and some electric conductive objects. With different interactive projects builts in scratch we create circuits to interact with the computer and with the objects to play music.
Micro:bit drawbot

AGE
9+
DIFFICULTY

COST

TIME

SKILLS
Coding
Creativity
With the :MOVE mini buggy kit for micro:bit we have a movable robot and we can code to draw.
Micro:bit and coding

AGE
9+
DIFFICULTY

COST

TIME

SKILLS
Coding
Creativity
With the board micro:bit we have a big sandbox to make lots of interactive things, combining coding and phisical objects like servomotors or sensors.
3D tic tac toe

AGE
7+
DIFFICULTY

COST

TIME

SKILLS
Can handle hand tools
A simple tic tac toe game with a twist: 3 dimensions. This exercise gives children a chance to learn how to use workshop equipoment and gives them a game to play at the end.
Art Clock

AGE
7+
DIFFICULTY

COST

TIME

SKILLS
Laser Cutting
2D design
The purpose of this exercise is to make a clock using an already made clock mechanism and a laser cut body.
Scrap Art

AGE
7+
DIFFICULTY

COST

TIME

SKILLS
Recycling
This exercise starts with a scavenger hunt where children go around the workshop and gather scraps of wood, metal, plastic or any materials that they can find. From the pieces they find, they can use tools found in the workshop to create their own piece of art.
Pinball game

AGE
7+
DIFFICULTY

COST

TIME

SKILLS
Planning skills
Design capabilities
This exercise consists of making a pinball game with just cardboard and rubber bands.
Light Sculpture

AGE
7+
DIFFICULTY

COST

TIME

SKILLS
Design capabilities
Participants will learn how to interpret a desin plan and turn it into a real thing. In the end, they will have a gae they can play.
Stem Boats

AGE
7+
DIFFICULTY

COST

TIME

SKILLS
Design capabilities
Make lightweight boats that float and help them move with different physical phenomena: heat transfer, air pressure, kinetic movement.
Controlling DC motors

AGE
12+
DIFFICULTY

COST

TIME

SKILLS
Programming
Circuitry
The activity aims at understanding how to control the speed of a DC motor using a common microcontroller. DC motor speed is proportional to the voltage applied to its terminals and one could think to simply connect the motor to the board. However, if the resistant torque of the motor is too high, there is a chance of a return of current to the board, that could be damaged. So one would require a transistor and a diode to the interface, in order not to risk anything in terms of damaged electronics. This activity explains how to properly drive a DC motor with an arduino board.
Controlling a stepper motor

AGE
12+
DIFFICULTY

COST

TIME

SKILLS
Programming
Circuitry
The activity aims at understanding how to control stepper motor using a common microcontroller. The Stepper Motor position is changed thanks to some impulses sent from the microcontroller. The stepper motor rotates precisely step by step. The microcontroller decides the position in which to rotate it, generating impulses that bring it to the exact desired position. This activity explains how to properly drive a stepper motor with an arduino board.
Flash the Arduino Bootloader

AGE
12+
DIFFICULTY

COST

TIME

SKILLS
Programming
Circuitry
This activity aims to teach how to build a simple functioning microcontroller, loading the Arduino bootloader. in this way it is possible to use the custom microcontroller as a standard Arduino.
Traffic Light Controller

AGE
12+
DIFFICULTY

COST

TIME

SKILLS
Programming
Circuitry
The activity aims to teach how to use basic input and output devices (LEDs and buttons) to implement a traffic light and how to synchronize two of them in order to use them in a junction.
Play music with Drivemall

AGE
12+
DIFFICULTY

COST

TIME

SKILLS
Programming
Circuitry
This activity lets you understand how electronic devices generates music and how to create an electronic music box with Arduino.
Interfacing with an LCD display

AGE
12+
DIFFICULTY

COST

TIME

SKILLS
Programming
Circuitry
This activity aims to teach how to manage an LCD display using a microcontroller. The LCD is one of the most used components in elecotrnics projects. This activity shows how to link all circuits and how to write a simple program for showing a text message.
Tshirt2yarn

AGE
12+
DIFFICULTY

COST

TIME

SKILLS
Recycling
Textiles
The goal of this workshop is to recycle your old t-shirts into yarn, by using the lasercutter for a quick and regular smooth yarn. You need old T-shirts (seamless/with straight side-seams), a sewing machine, a pair of fabric scissors and a lasercutter. The T-yarn is suitable for any use which requieres regular yarn. We apply the T-yarn for weaving, cross-stitching and rope making in further instructables.
Tshirt2rope

AGE
12+
DIFFICULTY

COST

TIME

SKILLS
Recycling
Textiles
The goal of this workshop is to make a belt out of old yarns or T-yarn. You need a big needle with a blunt tip, 3×2 meters yarn (in different colors), 2 bench vices and 3 pencils.
Tshirt2basket

AGE
12+
DIFFICULTY

COST

TIME

SKILLS
Lasercutting
Recycling
Weaving*
The goal of this workshop is to lasercut your own circular loom and weave a round basket with old yarns or T-yarn. Because the T-yarn is stretch, the weave tends to curl up into a basket shape. If you want to have a flat weave, to make for example a coaster or a trivet, you should use non-stretch yarn, like normal knitting yarn, wool or cotton, or small rope, and pay attention not put too much tension nor on weft, nor on warp yarn.
RoughnReadyRadio

AGE
5-10
DIFFICULTY

COST

TIME

SKILLS
Radio technology*
This simple workshop is designed for a parent at home with one or more children. It uses readily available materials and equipment. Using an ordinary consumer bluetooth speaker and mobile phone it explores radio transmission by working together with children to create a cardboard radio. Children can make their own radio show and transmit to it using bluetooth. The technology we use everyday for wireless speakers, gaming controlers, headsets and even mobile phones use a type of radio technology. Radio is a really important technology and comes in lots of forms. Bluetooth is also a kind of radio and it is named after a reknowned Viking King and is represented by this interesting symbol.
HyperlocalRadio

AGE
8-15
DIFFICULTY

COST

TIME

SKILLS
Radio technology*
The goal of this simple workshop is to explore radio in a playful and physical way while creating microbroadcasts that can be transmitted very locally on traditional or newer Dab FM radios, using a car FM transmitter. The content for transmission is pre-recorded on mobile phone or recorded on the spot, which allows for a type of spontaneus and free use of technology. This activity invites participants to think about transmission, signals and radio while co-creating content and encouraging collective listening.
Draw2vinyl

AGE
7+
DIFFICULTY

COST

TIME

SKILLS
Vinyl Cutting*
2D Design
The goal of this workshop is to transfer drawings to stickers, by using the vinylcutter. The participants can draw their own images and turn them into stickers to decorate their stationary or other personalised items.
KickerTable

AGE
8-14
DIFFICULTY

COST

TIME

SKILLS
Lasercutting
3dprinting
The goal of this workshop is to create your own 3D-printed and 2D-laser-cut kickertable figurines and assemble your local clubhouse kickertable. By replacing the stereotypical miniature players by a collection of handcrafted figurines, the participants learn about representation issues and diversity.